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 regularity principle


Neural Network Training Techniques Regularize Optimization Trajectory: An Empirical Study

Chen, Cheng, Yang, Junjie, Zhou, Yi

arXiv.org Artificial Intelligence

Modern deep neural network (DNN) trainings utilize various training techniques, e.g., nonlinear activation functions, batch normalization, skip-connections, etc. Despite their effectiveness, it is still mysterious how they help accelerate DNN trainings in practice. In this paper, we provide an empirical study of the regularization effect of these training techniques on DNN optimization. Specifically, we find that the optimization trajectories of successful DNN trainings consistently obey a certain regularity principle that regularizes the model update direction to be aligned with the trajectory direction. Theoretically, we show that such a regularity principle leads to a convergence guarantee in nonconvex optimization and the convergence rate depends on a regularization parameter. Empirically, we find that DNN trainings that apply the training techniques achieve a fast convergence and obey the regularity principle with a large regularization parameter, implying that the model updates are well aligned with the trajectory. On the other hand, DNN trainings without the training techniques have slow convergence and obey the regularity principle with a small regularization parameter, implying that the model updates are not well aligned with the trajectory. Therefore, different training techniques regularize the model update direction via the regularity principle to facilitate the convergence.


A Principle for Unsupervised Hierarchical Decomposition of Visual Scenes

Mozer, Michael C.

Neural Information Processing Systems

Structure in a visual scene can be described at many levels of granularity. Ata coarse level, the scene is composed of objects; at a finer level, each object is made up of parts, and the parts of subparts. In this work, I propose a simple principle by which such hierarchical structure can be extracted from visual scenes: Regularity in the relations among different parts of an object is weaker than in the internal structure of a part. This principle can be applied recursively to define part-whole relationships among elements in a scene. The principle does not make use of object models, categories, or other sorts of higher-level knowledge; rather, part-whole relationships can be established based on the statistics of a set of sample visual scenes. I illustrate with a model that performs unsupervised decompositionof simple scenes. The model can account for the results from a human learning experiment on the ontogeny of partwhole relationships.


A Principle for Unsupervised Hierarchical Decomposition of Visual Scenes

Mozer, Michael C.

Neural Information Processing Systems

Structure in a visual scene can be described at many levels of granularity. At a coarse level, the scene is composed of objects; at a finer level, each object is made up of parts, and the parts of subparts. In this work, I propose a simple principle by which such hierarchical structure can be extracted from visual scenes: Regularity in the relations among different parts of an object is weaker than in the internal structure of a part. This principle can be applied recursively to define part-whole relationships among elements in a scene. The principle does not make use of object models, categories, or other sorts of higher-level knowledge; rather, part-whole relationships can be established based on the statistics of a set of sample visual scenes. I illustrate with a model that performs unsupervised decomposition of simple scenes. The model can account for the results from a human learning experiment on the ontogeny of partwhole relationships.


A Principle for Unsupervised Hierarchical Decomposition of Visual Scenes

Mozer, Michael C.

Neural Information Processing Systems

Structure in a visual scene can be described at many levels of granularity. At a coarse level, the scene is composed of objects; at a finer level, each object is made up of parts, and the parts of subparts. In this work, I propose a simple principle by which such hierarchical structure can be extracted from visual scenes: Regularity in the relations among different parts of an object is weaker than in the internal structure of a part. This principle can be applied recursively to define part-whole relationships among elements in a scene. The principle does not make use of object models, categories, or other sorts of higher-level knowledge; rather, part-whole relationships can be established based on the statistics of a set of sample visual scenes. I illustrate with a model that performs unsupervised decomposition of simple scenes. The model can account for the results from a human learning experiment on the ontogeny of partwhole relationships.